![]() With CD-based consoles already providing growing competition and powerful next-generation machines from Sega and Sony on the horizon, Nintendo released Donkey Kong Country in time for Christmas of 1994. Amazing Pseudo-3D graphics without Additional Hardware.I’m sure there will be some that the community will mention that may have been overlooked, but I think you’ll find that we covered a lot of ground here. We had no shortage of games to add to this list - it was actually quite a process of narrowing it down. In the 8-bit and 16-bit eras, Nintendo was notorious for dragging out the life-cycles of their consoles, which gave developers plenty of time to perfect their programming and graphical techniques to make the most of the hardware. However, with this series, I thought it would be interesting to take a look at games that were the most demanding when it came to a console’s limited system resources. I usually try to emphasize that gameplay is more important that graphical quality. Each machine has had its strengths and weaknesses, and as a programmer, I’m amazed by some of the ways developers have harnessed the power of consoles and pushed them to their limits resulting is some marvelous games. Over the years, I have been fascinated by the history of the various machines that have battled for our living rooms. ![]() ![]() In case you haven’t followed Racketboy very long, the Pushed The Limits series (see our NES, TG16, and Genesis installments) takes a look at the games that truly made the most of a console’s hardware. See Other Entries of the Games That Pushed The Limits Series ![]() Presented by Radarscope1, MrGoodbytes, Ack, Racketboy, and other forum contributors Games That Pushed The Limits of the Super Nintendo (SNES) ![]()
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